The Sanctum of the Forbidden
Presents

Eternally
Sanguine


An Inkling


Every good writer needs an assistant after all...


Influential Inks


Need things to go your way? Important Meetings? Dressing to Impress not enough? These inks are enchanted to help turn the tides in your favor with mind-altering affects.Ink purchases now come with a free Eversharp Quill made of Arakkoa feathers in various colors of your choice.


Seed of Nightmares


Have someone that drives you mad but you can't be bothered to torture them yourself? You'll get a good night's sleep, they won't however.

The Sanguine Rose


Show your lover(s) how much loyalty and love really means, embrace romance with a splash of the occult.


A Grand Defilement


The ultimate message sent when all else fails and you want to end someone in the worst way possible.
-- Not for the faint of heart --


Bejewelry


Blessed and Cursed Jewelry.You pick the styles, you pick the stone, you pick the material, and then you decide if it's for a friend or a close enemy...Do you offer a true gift or do you offer the blade in the dark?(Enchantments Required.)

Benefits to your Rose:
-----------------------------------
- Nothing says love like being bound together.
- No more rings, necklaces, or jewelry that can be stolen.
- Best of all, become mentally linked so you can speak telepathically no matter how far away you are.

Warnings:-----------------------------------If one person removes/rips out the petals of the flower, it will be ripped out of the other person in turn, causing great harm and pain to both people. This oath/binding is not for the faint of heart

Price: 500 Gold

The Sanguine Rose

The Sanguine Rose is an Occult rarity. This rose, kept in an enchanted glass container, holds potent magics with its form. Contained so the spell over it is not wasted as it is a one time use, keeping it so is important until the desired results are ready.To use the Rose, you and the person you're binding yourself to must bleed upon its petals to begin the ceremony. Once you have done this, you take the thorned stem and scratch across yourselves with it. Make sure you pick where this is carefully as will be explained.When the two of you have done so, the flower will wilt and melt, clinging to you both as it searches out the spot you scratched. Here, the flower will bind with the both of your bodies, its roots growing into your body where you scratched and the petals will blossom under your skin, marking you both.

Inklings

Inklings, simply put, are task or errand created creatures of simplistic design. They do not hold to complex or independent thought, they do merely as they are created and told to do. They are able to have their shapes molded to suit specific tasks either by their creator or if their form is incapable of completing an assigned task, it can shift to do so, so long as the task is a simple one. These are not designed to be used in any meaningful combat due to the easiness of their dispatchment. One could however use them as an impromptu defense to take a hit, but don't count on it offering much beyond taking a single blow.

Design Intentions:--------------------------- Simple Servants
- No Sass, No Talking Back
- Non Combative
- Able to have their forms changed on designers whim.
- When no longer needed, put them back in their jars for easy storage!

Price: 125 Gold

Influential Inks

Influential Inks isn't about domination of the mind, it's an art of subtly getting ones way without letting others onto the premise that you've meddled with the results. Mind Control is an art in and of itself and anyone can learn a Mind Control spell or create a device to do just that but Talent comes from the exercise of stacking the deck and making sure things go your way with as little meddling from others as possible. Influential Inks combine pheromonal adhesion techniques and magical spells to help tilt the odds.

Ink Price: 50 Gold per 1 oz glass container

---DesiredResults---
AnxietyConfusionCuriousityFear
FatigueArousalHappinessShame
HungerAngerDisappointmentEnvy

( Warning! Bright Colors ahead!)

Seed of Nightmares

A hands-off alternative to destroying one's foes without needing to actively work at it. The Seed of Nightmares is a seed created specifically by The Defiler, Headmaster of the Sanctum of the Forbidden. Its creation is a highly regarded secret, the seed works in relatively simple manners. Those willing to use such a tool will find targetted individuals in a given radius having steadily worsening nightmares. Once the seed has eaten enough goodwill and dreams, it will blossom into a flower similar to that of the Black Dahlia. Once it has grown to this size, the victim should be unable to sleep on their own to the point that their nightmares soon become walking and waking hallucinations that often come to target individuals lashing out violently at those around them in an effort to dispatch the nightmare.If left alone and given enough time, targets will eventually become mentally damaged and insane, and the longer this goes on, the greater the chance of them taking their own life.-- Note to remember -- In order to end the effects of this flower, the flower must be pulled up, roots and all, and set aflame with holy fire. Anything less will cause a respite in those afflicted with the flower itself regrowing within 3-4 weeks just to start the process all over again. If a person wishes to be omitted from these effects, they must bleed upon the seeds and/or roots of the flower for it to create an exception.

Price: 250 Gold per seed (Only one needed per household. Multiple to increase magnitude.)

A Grand Defilement

Warning: This poison is fully intended to kill in the most horrific fashion. Do not use lightly.

The Grand Defilement is a poison that masquerades as basic with a two step approach to guaranteed death. Whether injected (fastest), introduced via blade (Fast), or digested (Slow), The Grand Defilement acts like your standard poison. It creates sweats, upset stomachs, vomiting, discoloration of the skin, and bleeding of the gums and ears. Given time, this poison will eat through one's organs and cause septic death in a matter of days if not treated.The ingenuity of The Grand Defilement comes from its resistance to Alchemical Cures, urging people to lean into magical cures. Once healing magics are introduced, The Grand Defilement seems to go dormant, acting as if it has been cured, only to spread violently. Once the poisoned individual is saturated with the poison, it re-activates, and surges coagulating the individual's blood till it becomes a thick sludge. The person's heart becomes utterly unable to beat or pump anything and the person begins to suffocate as their lungs become unable to exchange air. This process continues until the person dies either from excruciating heart failure or they suffocate on their coagulated blood.-- There is no cure for this poison. Individuals killed in this method often suffer such horrid internal wounds that offer no hope of living, Undeath being the only viable option afterward. --( Player Note: This poison is intended to only be used as a way of making sure character's stories are ended in a gruesome fashion and it is not intended to be used lightly. It is also encouraged that if this is used between two players, both parties be made aware of the intended results as it's only fair before you try to kill someone else's character in such a horrid fashion. )

Price: 1,000 Gold per Dose and an anonymous drop off location of your choosing.

Bejewelry

Curse your Enemies
Bless your Friends
Make Memories

Enchantments Required, No Exceptions


Rings

All Rings
50 Gold

Madoka

Black Rose

Bardic Inspiration

Frosted Wings

Braids

On The Vine

Earrings

All Earrings
40 Gold

Amethyst Tears

Ravens Claws

Blood Rose

Sterling Droplets

Hallowed Moon

Wounded Ranger

Necklaces

All Earrings
75 Gold

Birth Stone

Soul Gem

One-Eyed Raven

Blessings


RevitalizationStaminaManaWater Walking
CharismaCalmingHardeningClothes Mending
FinesseFaithLuckArmor Mending

Curses


FatigueRepugnanceDepletionInc. Weight
StupidityParanoiaSicknessOpen Wounds
StrangulationDepressionUnluckyAudio Dysphonia

Create-a-Staff or Create-a-Wand


Entry Level Enchantments
List and Descriptions

(Please be a considerate player and keep in mind OOC rules. You cannot force someone into a scene they would otherwise disapprove of just because of these items. Thank you.)


  • Incinerate - Set a singular target on fire from a distance.

  • Fireball - Standard Exploding Fireball, caution around kids and orphanages.

  • Freeze - Freeze a singular target. (Can be isolated to limbs with enough practice.)

  • Curse of Exhaustion (Singular) - Saps the physical strength from an individual, making them incredibly tired.

  • Curse of Tongues (Singular) - Make a persons tongue move in foreign ways, making speech almost impossible.

  • Destroy Gear - Causes clothes/armor worn by the target to rapidly age to the point of rotting and falling off/away, leaving them naked.

  • Suggestion - 'Suggest' an action to a target, causing them to 'blank out' before they come to and catch themselves completing it.

  • Arise Chicken - Bring back a corpse as a mere meat puppet. Nothing fancy, but it makes for a simple servant or meat shield.

  • Transmutation - Cause the target to become some random other race on Azeroth. Beware of tearing clothes or breaking armor in the event of turning into a larger race or creature. Selection is random. (Have fun with dice or something!)


Advanced Level Enchantments
List and Descriptions


These spells require the blood of the caster to remove as they are intended to be particularly stubborn.
Caution is advised.

  • Pained Movement - A curse that causes light pain to start that ramps up over time as the target moves more. The more they move, the worse this can be until they go into shock and eventually, death.

  • Hunger or 'Stuffed' - Cause someone to feel like they're always starving or otherwise always full, never having an appetite. You see where this is going.

  • Coagulation - Clot the target's blood. With practice and expertise, you can isolate the blood to a limb, a heart attack, or even clots around the lungs or brain.

  • Necrosis - Causes the flesh of a target to begin to rot and wither. Extremely painful as it keeps the nerves intact as this occurs.

  • Fiery Explosion - Cause a target to explode, simple as that. This can cause damage to one's surroundings.

  • Corpse Awakening - Awaken a corpse and gain access to some of its personality and memories. This does not create a permanent being akin to Death Knights and/or Forsaken, and multiple recasts can cause mental deterioration.

  • Elemental Prison - Enslave an Elemental, forcing it to your will. Caution, stronger elementals may break free after a time and turn on their captor.

  • Thread of Fate - Snip the thread of life, cutting someone's life short instantly. No pain, no fuss. Just the curtains call. (Meant for NPCs and only in the event all player parties agree on its use. Don't be a dick...)


Staff and Wand Materials

Staves and Wand bodies can be made from various Woods and/or Metals. Most common types used are:-Rosewood -Maple -Oak -Mithril -Ghost Iron -Greenwood
-Arcanite -Runed Writhebark -Twilight Bark -


Gemstones

Amber, Ruby, Emerald, Sapphire, Onyx, Quartz, Blasphemite, Bloodstone,
Nozdorite, Diamond, Opal, Jade, Amethyst, Garnet, and Citrine.
If others types are required for collection, please inquire if they are not on the list above.

Gemstones are one of the largest factors in deciding price. If you do not have a gemstone you wish placed, you can request the procurement and placement of a stone of your choice. Offering a stone of your own can help keep costs low, but there is no guarantee as to the quality of what you bring to the table.

Create-a-Staff or Create-a-Wand

Not everyone can be some powerful Dark Lord or Master of Forbidden Magics, but now you can at least pretend to be! Choose from some of our designs and pre-selected materials to have a special wand or staff made-to-order with your flair!